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 Rules of the games

1.
Mix & match runner
2.
Random runner
3.
Deep blue sea
4.
Apollo
5.
Inca Gold
6.
California sunset
7.
Big bonus
8.
Mix & match
9.
Green mystery
10.
Wheel of fortune
11.
Chinatown
12.
Eightball
13.
Alcatraz
14.
Area51
15.
Luckyholder
16.
Cameleon
17.
Tropicana
18.
Subzero
19.
Smileyreels
20.
Volcano
21.
Millions
22.
Crazywheel500
23.
Superflush500
24.
Reelcash2
 


Mix & match runner

The Mix & match runner is an amazing slot with 3 reels in the basicgame and 3 reels in the topgame. The game starts of at the basic game by default.

Basic game

In this game you play on one winline, with the exception of the 'crown16' symbol, which counts crisscross. The 'crown16' symbol gives a win of 16 points. You can also transfer the credits you won to the creditsmeter or the winbank with the win to credits or win to winbank buttons.

Mix and Match

The Mix and Match game automatically starts when you have collected 4 sub (yellow stars) symbols in the basic game. The Mix and Match game offers big prizes. You can change your win combination up to 3 times. When you like the symbol combination you can choose to keep this combination by clicking the 'TAKE WIN' button. When you are not happy with the combination you can click on the 'MIX' button to mix the reel once more, you can mix up to 3 times. Once you click the 'TAKE WIN' button the game will generate the win combination you desired and the won credits will be transferred to 'WIN'

Topgame

The topgame can be played if you won 4 or more points in the basic game. When you press the button win to winbank, the points won will be transferred to the winbank and the topgame will be activated. In the topgame you play with a bet of 5 credits. 4 of those come from the winbank, 1 comes from your creditmeter. At the topgame you can win with 5 winlines that are noted to the left of the topreels. This gives you a higher chance of winning.

 

Random runner

Random runner features 3 reels in the basic game and 3 reels in the top game. You start to play by entering the basic game.

In this game you play on 1 payline, with the exception of the 'star' symbol, which counts criss-cross. The 'star' symbol gives a win of 20 credits. When you win credits in the basic game, you can gamble with them by clicking the 'gamble' button, or you can move the credits to the winbank by clicking the 'win to winbank' button, or move them to the credit-meter by clicking the 'win to credits' button.

The top game can be played when you have won 4 or more credits in the basic game. When you click the button 'win to winbank' the credits are moved to the winbank, which will activate the top game. The top game requires a bet level of 5 credits, 4 of those are taken from the winbank, the other 1 is taken from the credit-meter. The top game features 5 paylines, as indicated left of the top reels. This increases your chance to win.

 

Deep blue sea

Deap Blue Sea features 4 reels in the basic game and no reels in the top game. The top game exists of the gamble game, superfruit game, lucky7 bonus, treasure trail game and the superstap game.

You start to play by entering the basic game, which consists of 4 reels, playing on 1 payline. The game feautures an autohold function which automatically holds the reels that may give a winning combination in the next spin. You can use the Reset button to release this hold. You can also manually hold certain combinations during the game.

The gamble game is activated when a winning combination appears in the basic game.

Step 4 and 6 on the ladder:
When you get 4 points in the basic game it activates the superfruit game. The symbols on the payline are highlighted in the superfruit game and you may then stop a quickly jumping cross. When you manage to stop it on a highlighted spot it gives a win, more crosses on more highlighted spots give a bigger win. Step 6 on the ladder will raise the superfruit wins. Every time you realize step 4 you will have the opportunity to stop a cross twice when necessary.

You can lose your points saved up in the superfruit game when you get the opportunity to gamble, when you cash the gamble-credits or win in the gamble game. If you lose the gamble game you will keep the saved credits. This means that you will have to cash the saved credits from the superfruit game in time.

Step 5 on the ladder:
Step 5 activates the lucky 7 game. On reel 2 and 3 you can find "normal" 7 symbols and "lucky" 7 symbols. When the lucky 7 game is not activated it gives the possibility to fill up the 2 lucky 7 saving meters; you get 4 credits on an active meter for a "normal" 7 symbol on reel 2 or 3 and you get 8 credits for a "lucky" 7 on reel 2 or 3.

When the lucky 7 bonus game is active (the 77 symbol will be highlighted) and you have a lucky symbol on payroll 2 and 3, you will win the credits on the savings meter that is highlighted at that moment.

Step 7 and 9 on the ladder:
When you get a total of 7 points in the basic game you will add one extra step to the Superstap game. When you get a total of 9 points in the basic game you will have the possibility to choose "Neem Superstap", this means that you will be able to activate at any time the steps/nudges you have saved up. See which reels you would have to nudge (lower one step) in order to get the highest possible winning combination.

Step 8 and 11 on the ladder:
When you get a total of 8 credits in the basic game then you will raise the Shell trail status, which can be raised to a maximum of 200 credits. When you get a total of 11 credits in the basic game you will get the credits which are at that time highlighted in the Shell trail.

Step 10 on the ladder:
When you get a total of 10 credits in the basic game you will activate the Mix and Match game. This game offers the possibility to win many extra credits, on reel 4 you will get up to 3 times a next symbol. Whenever you think this symbol is good enough, you can show the corresponding payline by clicking on Match. If you want to see the next symbol, because you think you will possibly get a better symbol, then you click on Mix. A payline can exist of 3 or 4 symbols, in the Mix and Match credit overview you can see the credits you can possibly win if you click on Match at that time.

Step 12 on the ladder:
When you get a total of 10 points in the basic game, you will win the Jackpot. This equals 200 credits.

 

Apollo

Apollo features 4 reels in the basic game and 4 reels in the top game. You start to play by entering the basic game.

This game allows you to save up nudges. When a 'NASA' symbol appears on the payline, you save up a nudge on that specific reel. When you have saved up 3 nudges on a reel, you can nudge it (lower it) 3 times, by clicking on the blinking 'gamble/nudges' button. You can then use the 'hold/nudge' buttons to lower the reel one position with each click. It stops automatically when you get a payline.

Credits won can be gambled in the gamble-game, or can be moved to the credit-meter ('reset/take win' button) or to the winbank. In the gamble-game you can bet on the colours orange and yellow, or on one of the symbols (planets). Next to the symbol you will see what you can win. Press 'gamble' to start the gamble. The moment you press the button determines which symbol or colour you bet on.

Some of the fruit symbols have sub-symbols. When this sub-symbols is on the payline, it will activate the 'higher lower' game. In this game you can try to predict if the next value will be higher or lower than the current value on the reel. Every time you predict right you get 2 credits. You can stop this game at any time and move the credits to the credit-meter ('reset/take win' button) or to the winbank ('winbank' button).

Moving credits to the winbank activates the top game, which allows bets of 5, 10 and 20 credits. Below the top reels you will find the different win tables for each bet level.

 

Inca Gold

Inca gold Inca features a basic game with 5 reels and a top game with 6 reels. You start to play by entering the basic game.

In this game you play on 1 payline, with the exception of the 'G' symbol, which counts criss-cross and gives a mystery win of 4 - 200 credits. An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the 'reset' button. You can also manually hold certain combinations during the game. The 'choose game' button allows you to switch between the basic game and the top game.

The top game offers 4 different bet levels, displayed on the slot machine. Also the reels you play on are illuminated. All possible combinations of 3 symbols are being made on all horizontal and diagonal paylines on the reels being played. The top game features multiple winbanks. One credit is always taken from the basic credit meter. It is possible to play the top game when there are no credits in the winbank. By clicking the start button one credit will be moved from the credit meter to the winbank. You can repeat this until there are enough credits in the winbank to play the selected top game, which will start automatically. By clicking the 'reset/ take win' button, the winbank with the least credits will be emptied into the basic credit meter.

 

California

California features a basic game and a top game both played on the same 5 reels. Almost all of the game is played criss-cross. Some combinations on the horizontal middle payline give extra credits. You can find the pay table on the slot. There is also a club-meter, but the game starts with the basic game, betting1 credit per spin.

In the basic game you can also collect CS (California Sunset) symbols. When you have 5 CS symbols, the displayed amounts in the pay table will light up one by one. When you press the 'start' button the winning amount will stay lit. You can choose to gamble these credits in the head/tail game, or you can cash them or move them to the club-meter.

During the head/tail game you can at any moment move the credits to the club-meter. After moving the credits to the club-meter it is possible to raise your bet level up to 32 credits. You only can't change your bet level when you hold reels to increase the chance of a winning combination in the next round. When you want to go back to the basic game, you press the 'collect clubmeter' button.

 

Big bonus

Big bonus exists of 2 games, a basic game and a top game. The game starts with the basic game. In this game the target is to get equal kinds of fruit on the payline. If you get two (only on the first and second reel) or three equal kinds of fruit on the payline, you win credits. The amount of credits you can win with different kinds of fruit is displayed on the slot. You can lock the reels by clicking on the hold buttons to increase the chance of a winning combination in the next round. With the reset button you can release the lock. If you win, you will be able to play the head-tail game to double or lose the credits won with a 50-50 chance.

Credits won can be moved to to the credit-meter by clicking on the 'take win' button or can be taken to the 'cash-meter credits' by clicking on the 'cashmeter (bet4)' button. If you choose to move the credits to the cash-meter you can play the top game.

When a Big bonus symbol appears on the payline of the basic game, it will be added to the corresponding Big bonus column. A full Big bonus column gives a mystery price of 4 - 200 credits. But a full horizontal row of Big bonus symbols gets priority and gives 2 credits, which will then be bet to double or lose. In the top game question marks and exclamation marks symbols appear on the reels. Your bet level (4, 8, 16 or 32) determines the number of paylines (1, 2 or 3); the symbol count criss-cross. You can change your bet level by clicking on Bet4, Bet8, Bet16 or Bet 32. A question mark symbol gives you a mystery win of 4 - 100 credits. In the top game a maximum of 500 credits can be won. If you win 500 credits, they will be moved automatically to the credit-meter. With the button 'collect cashmeter' you can move credits from the cash-meter to the credit-meter.

 

Mix & match

Mix and match offers 3 reels in the basic game and 4 reels in the topgame. The best thing about this game is the 'mix and match' option, this feature is activated when a total of 4 sub-symbols are collected in the basic game. Mix and match offers a chance to win some great big prizes.

You start to play by entering the basic game. This game features 1 payline. The winning combinations of the symbols can be found below the reels. The 'hold' buttons allow you to hold symbols to create better chances of getting a winning combination in the next spin. The 'reset' button can be used to release the holds.

Credits won in the basic game can be added to the credit-meter by clicking the 'take win' button, or can be transferred to the 'winbank' top-meter with the 'winbank' button, in order to be able to play the top game. A win up to 200 credits can be gambled to double or lose; 200 credits won will automaticalle be added to the credit-meter.

Whenever a 'M' symbol appears on the payline, it will be added to the 'M' symbol-meter in the corresponding column. A full vertical column gives a mystery prize between 4 and 200 credits, but a horizontal column prevails over a vertical one and gives 2 credits, which will have to be gambled to be doubled or lost at least once.

The Mix and match game starts as soon as 4 sub-symbols have been saved up on the payline in the basic game. This game offers the possibility to win a lot of extra credits. On reel 3 you will get a next symbol up to 3 times. Whenever you decide a symbol is good enough, you can bring up this payline by clicking on 'match'. If you want to see the next symbol, because you think it is possible that it will be a better one, you click on 'mix'. The win-table shows the number of credits that you will win if you choose to 'match' the active symbol on reel 3.

The top game can be played when you win credits in the basic game and then click on 'winbank'. The credits won will then be moved to the top-meter. You will find the win-table next to the top reels, 'bet 4' plays criss-cross on the first 3 reels; 'bet 8' also plays the last 3 reels. 'bet 16' offers a chance to create paylines with skipping one reel.

 

Green mystery

Green mystery is one of a few slotmachines which allows you to hold top reels. This will greatly improve your win chance. When a 4x GM cross win combination is made on the top reels, you will win a mystery shot, using your current bet.

Green mystery offers 3 reels in the basic game and 4 reels in the top game. You start to play by entering the basic game. This game features 1 payline. You can also save up for extra 'holds' in this game, a sub-symbol on every reel gives an extra 'hold', which creates a better chance to complete a winning combination on the payline. A win can then also be gambled to be doubled or lost.

You can move the credits to the winbank by clicking the 'start' button. It is also possible to play the top game without having any credits in the winbank, by clicking the 'choose game' button. This button allows you to switch between the basic game and the top games (bet 4, bet 8 or bet 16).

The top game also allows you to hold the reels. Whenever you find a sub-symbol on every reel, you will get a mystery shot at the current bet level. The lights will blink randomly at the current bet level, by clicking the 'start' button the light will be fixed and you will get the mystery win.

 

Wheel of fortune

Wheel of fortune features a basic game and a top game. You start to play by entering the basic game, which consists of 3 reels. You play on 1 payline, with the exception of the Wheel of fortune symbol, which counts criss-cross. An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the 'reset' button. You can also manually hold certain combinations during the game.

After collecting 4 or more credits in the basic game you can choose to play the top game. This game takes 4 or 8 credits per spin; bet4 activates the first 3 reels and bet8 will add the 4th reel to the game, which increases your chances to win. The top game features 7 paylines. You can also choose to add credits won to the credit-meter and to go back to play the basic game.

The best feature of this slotmachine is the Fortune wheel game. Every time a W-symbol appears on the middle payline (payline 1) it will be saved. When you have saved up 6 W-symbols the Fortune wheel will be activated. The wheel starts spinning and clicking the 'stop gamble' button will give you various prizes up to 500 credits. You can spin the wheel 3 times in a row; credits won in all of the 3 spins will be added up to form your total win.

At any time you are free to add the credits of the club-meter to the credit-meter and continue to play the basic game. The club-meter has a limit of 1500 credits.

 

Chinatown

Chinatown contains 3 Basic reels and 8 top reels. The game starts with the basic game, which is played on the main payline with the exception of the Chinatown symbol, which is played criss-cross and gives a mystery prize of 4 - 200 credits.

When you win credits the gamble game will start automatically and you will be able to bet your credits. This game offers several options from with you can choose, these options will light up simultaneously. The choice of the gamble is all yours; the higher the bet the more credits you will be able to win. But with a lower bet the chances of winning a prize are bigger. You can start the bet by clicking the stop button.

When you collect 4 or more credits you can choose to transfer the credits won to your total credits by clicking the 'reset take win' button or choose to start playing the top game by clicking the 'start' button.

The top game is played criss-cross. At any time you can choose to play the top game by clicking the 'choose game' button, this button will let you switch between the different bet modes: basic game - top game (bet4) - top game (bet8) - top game (bet16) - top game (bet24), top game (bet32) and top game (bet40). The number of reels you play will light up.

When you get a sub-symbol with a question mark (only on payline 1) you will automatically save a mystery symbol. You can save mystery-symbols on reel 3, 4, 5, 6, 7 and 8. This depends on your bet. When you collect 5 mystery symbols, the mystery game will be activated. Press the 'start' button to collect your mystery win.

 

Eightball

Eightball contains 3 basic reels and 8 top reels. The game starts with the basic game.

The basic game is played on the main pay line with the exception of the star symbol, which counts criss-cross and gives a mystery prize of 4 - 200 credits.

When you win credits the gamble game will start automatically and you will be able to bet your credits. This game offers several options from with you can choose, these options will light up simultaneously. The choice of the gamble is all yours; the higher the bet the more credits you will be able to win. But with a lower bet the chances of winning a prize are bigger. You can start the bet by clicking the stop button.

When you collect 4 or more credits you can choose to transfer the credits won to your total credits by clicking the 'reset take win' button or choose to start playing the top game by clicking the 'start' button.

The top game is played criss-cross. At any time you can choose to play the top game by clicking the 'choose game' button, this button will let you switch between the different bet modes: basic game - top game (bet4) - top game (bet8) - top game (bet16) - top game (bet24), top game (bet32) and top game (bet40). The number of reels you play will light up.

When you get a sub-symbol with a question mark (only on payline 1) you will automatically save a mystery symbol. You can save mystery-symbols on reel 3, 4, 5, 6, 7 and 8. This depends on your bet. When you collect 5 mystery symbols, the mystery game will be activated. Press the 'start' button to collect your mystery win.

 

Alcatraz

Alcatraz is a slot machine with three basic reels and three top reels. The game starts in the basic game.

The basic game lets you win credits by making combinations on the single payline. When you get a winning combination, the credits won will be automatically moved to the gamble game; this game enables you to bet your credits won. It offers several options to choose from; these options will simultaneously light up. The choice of the bet is all yours; the higher the bet the more credits you will be able to win. But with a lower bet it is more likely that you will win a prize. You can start the bet by clicking the stop button.

When you collect 4 or more credits you can choose to transfer the credits won to your total credits by clicking the 'win to credits' button or choose to start playing the top game by clicking the 'win to win bank' button.

By playing the top game you will play all top reels on 5 paylines. Paying the top game will cost you a total of 5 credits: 4 credits will be transferred from the win bank counter and 1 credit will be taken from your total credits.

Some symbols contain sub symbols. These sub symbols can be a cross or a question mark. When a cross sub symbol shows on payline 1, all symbols on payline 1 will be activated in the symbol circle. Then you will be able to place a cross on the symbol circle. The number of crosses combined with activated symbols on the symbol circle will determine the outcome prize of the symbol circle game. The matrix next to the symbol circle shows you the prizes for the number of crosses combined with active symbols. After you place a cross on the circle you can move all crosses by clicking the 'move selection' button, all crosses will then start moving until you click the 'start' button.

When a question mark sub symbol appears on payline 1, you can change the bet in the matrix to a higher win level. The lines of the matrix will simultaneously light up until you stop them by clicking the 'stop' button. The win level on the line you stopped will now change to a higher level. When the button 'take game' flashes you are able to take the credits from the symbol circle game.

 

Area 51

Area 51 contains only three reels on which you play. Almost the entire game plays in criss-cross mode. Some combinations give a higher payout rate when they appear on the main payline. The game will start in the bet 1 mode. When credits won have been added to the club-meter, you will be able to change the bet.

By playing the bet 1 game you will once in a while get the alien symbol on the main payline. This symbol will automatically activate the higher-lower game. The higher-lower game gives you a chance to win extra credits by gambling on the outcome of the higher-lower wheel. It's up to the player to gamble if the outcome will be higher or lower than the previous stand of the wheel. The numbers on the higher-lower wheel run from 20 till 200. Each time the outcome of your bet is correct you will receive 2 credits. After each time you win you are able to transfer your credits won to the club-meter or choose to transfer the credits to your main credits.

When credits have been won in the basic game you are able to transfer those credits to the club-meter. After transferring your credits to the club-meter you will be able to play in a different bet mode. These bet modes range from bet 2 till bet 128; each bet mode gets its own prizes when making a combination. You can change the bet mode any time you want, except after a hold.

This slot machine offers you the possibility to save extra holds. These extra holds will be available when a combination is made criss-cross with star sub symbols. You can save up to 4 extra holds.

 

Luckyholder

Lucky holder contains 3 basic reels and 4 top reels. The game starts with the basic game.

The basic game lets you win credits by making winning combinations on the single payline. Credits won will automatically be moved to the gamble game. This game gives you the opportunity to double (or lose) your credits won. The Lucky holders basic reels contain a couple of hold sub symbols; these symbols make it possible to save extra holds. The extra holds can be used to get a nice win on the pay line.

At any time you can choose to play the top game by clicking the 'choose game' button; this button will let you switch between the different game modes: basic game - top game (bet4) - top game (bet8) and top game (bet16).

You can also start the top game after a win in the basic game by clicking the start button during the gamble game.

Just like the basic game, the top game offers extra holds. When every reel in the top game shows a sub symbol, you will get a mystery shot at the current bet level. The lights will blink randomly; by clicking start this light will stop blinking and you will get the mystery win.

 

Cameleon

Cameleon contains 4 basic reels and 4 top reels. The game starts with the basic game.

The basic game is played on the main payline with the exception of the egg symbol, which counts criss-cross. Credits won will automatically be moved to the gamble game. This game gives you the opportunity to multiply your won credits to a maximum of 12 times your bet or lets you lose your credits. To place a bet on the gamble wheel the player must click the stop button when the bet of your choice lights up.

The fourth reel offers you to collect 'nudges'. The nudges function will be activated when 6 'nudges' have been collected. The meter next to the fourth reel indicates the number of nudges you have collected.

When all 6 nudges are collected the hold buttons will start to go on and off. This indicates the nudges are now active. When pressing one of the hold buttons the reel above it will move down one symbol. This way you can try to make the combination you want in 6 steps.

The top game offers 5 paylines. The top game also offers you to use nudges the same way as in the basic game.

 

Tropicana

Tropicana contains 3 basic reels and 4 top reels. The game starts with the basic game.

The basic game is played on the main payline with the exception of the star symbol, which counts criss-cross. When a winning combination appears on the payline, the gamble game will automatically be activated. The gamble game consists of a simple coin flip game to double or lose the credits won. You gamble by clicking the 'head' or 'tail' button.

When you collect 4 or more credits you can choose to transfer the credits won to your total credits by clicking the 'win to credits' button or choose to start playing the top game by clicking the 'win to win bank' button.

The top game offers 2 different bets, bet 4 and bet 8. Bet 4 will let you spin the first 3 reels, bet 8 will let you spin all 4 reels, giving you a total of 7 paylines.

Each top reel contains a special T symbol. Each time a T symbols appears on the payline, it will be added to the T symbols saving screen, which you can find to the right of the reels. When all 6 T symbols are activated on the screen this gamble game will start. Click the start button to play, your prize will be indicated after the animations stops.

You are able to transfer your club-meter credits to your main credits at all times. The club meter has a limit of 1500 credits.

 

Subzero

Subzero offers 3 basic reels and 3 top reels. The game will start with the basic game.

Subzero offers a SZ symbol saving game. These symbols can be saved per reel; the saved symbols are indicated on the right of the reels. When a row of saved SZ symbols is full you can choose a reel to activate a joker on. You can choose the reel by clicking the hold button under the reel of your choice.

When a reel is provided with a joker, the joker will be able to finish a win on the win line. This will definitely improve your win chances.

When credits are won the gamble game will start spinning and you will be able to bet your credits. The gamble game offers several options from with you can choose. The options on which you can bet will simultaneously light up. Play as you wish, the higher the bet the more credits you will be able to win. But with a lower bet it is more likely that you will win a prize. You can start the bet by clicking the stop button.

When you collect 4 or more credits you can choose to transfer the credits won to your total credits by clicking the 'win to credits' button or choose to start playing the top game by clicking the 'win to win bank' button.

The top game lets you place 2 different bets: bet4 and bet20. All combinations are possible criss-cross.

When making a 20 credits bet on the top game every SZ symbol will finish a combination. When there is no possible combination the SZ symbol will give you a mystery win of 10 - 200 credits. To transfer the top credits from the top game to your basic credits please click the 'reset/take' button.

 

Smileyreels

Smileyreels contains 3 basic reels and 6 top reels. The game starts with the basic game.

The basic game is played on the main payline with the exception of the 'M' symbol, which counts criss-cross. When a 'M' combination is made you will win a mystery prize of 4 - 200 credits.

When credits are won the gamble game will automatically start spinning and you will be able to bet your credits. The gamble game offers several options from with you can choose. The options on with you can bet will simultaneously light up. The choice of the gamble is all yours; the higher the bet the more credits you will be able to win. But with a lower bet the chances of winning a prize are bigger. You can start the bet by clicking the stop button.

When you collect 4 or more credits you can choose to transfer the credits won to your total credits by clicking the 'reset take win' button, or choose to start playing the top game by clicking the 'start' button.

The top game is played criss-cross. At any time you can choose to play the top game by clicking the 'choose game' button; this button will let you switch between the four different bet modes. basic game - top game (bet8) - top game (bet16) - top game (bet24) and top game (bet32). The number of reels on which you play will light up.

 

Volcano

Volcano contains 4 basic reels and 4 top reels. The game starts with the basic game. Volcano offers a nudges saving game.

The nudge function will be activated when 3 'V' symbols have been collected on a reel. The meters under the reels indicate the number of nudges you collected per reel.

When 3 nudges have been collected on a reel the 'hold/nudge' button will start to go on and off. This indicates the nudges are now available for use.

When clicking one of the 'hold/nudge' buttons the reel above it will move down one symbol. This way you can try to make the combination you want in 3 steps.

When credits are won the gamble game will start spinning and you will be able to bet your credits. The gamble game offers several options from with you can choose. The options on which you can bet will simultaneously light up. The choice of the gamble is all yours; the higher the bet the more credits you will be able to win. But with a lower bet the chances of winning a prize are bigger. You can start the bet by clicking the stop button.

When you collect 2 or more credits you can choose to transfer the credits won to your total credits by clicking the 'win to credits' button or choose to start playing the top game by clicking the 'win to win bank' button.

The top game offers 3 kinds of bets. The bet 5 , 10 and even a bet 20. The prizes you can win depend on the bet you made.

 

Millions

Millions offers 3 basic reels and 4 top reels. The game will start with the basic game.

The basic game offers a single payline with the exception of the 'M' symbol, which counts criss-cross. When a 'M' combination is made you win a mystery prize of 4 - 200 credits. Millions also offers an exciting coin collect game in which you can win extra credits. To be able to play the coin collect game you must try to collect as many coin stacks on the payline as possible. When a coin stack symbol appears on the payline of the basic game, it will be added to the corresponding coin stack column to the right of the reel. A full coin stack column gives a mystery price of 4 - 200 credits. But a full horizontal row of coin stack symbols gets priority and gives 2 credits which will then be bet to double or lose.

You can start playing the top game after winning credits in the basic game. You can transfer credits won to the top game by clicking the 'winbank' button. The top game consists of four reels and gives 3 different bets for you to choose from. Bet 4 offers criss-cross paylines on the first 3 reels. When you choose to play bet 8 you will get the criss-cross paylines on the first three reels plus the three last reels. And finally bet 16 gives you the same rules as bet 8 but with the advantage of the ability to skip a reel to make a winning combination. You can change the bet level in the top game by clicking the 'change bet' button.

 

Crazywheel500

Crazywheel 500 features a basic game, a top game and a super-gamble game.

The game starts in the basic game, which features 3 reels. You play on one payline with the exception of the star-symbol, which counts criss-cross. An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the 'reset' button.

You can choose to play the top game when you win 4 or more credits in the basic game. Playing the top game will cost you 4 or 8 credits each time you play. When you choose to play with 4 credits the first three reels will be activated. If you choose to play with 8 credits, you play on 4 reels. This increases your chances to win. Besides that, the top game has 7 paylines. Of course you can also to take the credits back to the credit-meter to return to play the basic game.

The best thing of this slot is the crazywheel. In the top game there are SG-symbols. When an SG symbol appears on the payline, it will be saved. As soon as you get 6 SG symbols, the crazywheel will be activated. The wheel begins to spin. With the 'stop' button you are able to stop spinning the wheel. You then have a chance to win 100, 300 or even 500 credits. The club-meter has a limit of 1500 credits.

 

Superflush500

Superflush 500 exists of a basic game, gamble game and cards game.

The slot starts with the basic game, which exists of 4 reels. You play on one payline, with the exception of the star symbol, which counts criss-cross. An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the 'reset' button.

The gamble game will be activated as soon as a winning combination appears on the payline in the basic game. The wheel is spinning and with the win-disc you can bet the winning symbol. The lower you bet the higher the chances to double your credits. With the stop-button you set the winning symbol. After that the wheel will slowly stop. If the symbols on the win-disc and the wheel are the same, your credits will be multiplied by the value of the win-disc.

If you don't have a winning combination but you do get credits from the symbols on the payline, you play the cards game. Next to the cards game you can find the credits you can win when you get certain cards on the payline. When a winning card combination appears, the credits won will be added to the cards game. The cards game exists of the following elements:

Shuffle

The reels in the basic game will be shuffled and with the 'stop' button the reels will be spinning randomly.

Cards game (5 - 6): After the cards game has been shuffled, 2 cards will be shown. These cards will light up in the cards-queue.

Shuffle cards (7): On any moment you may shuffle the cards. All cards will be shuffled and with the stop-button shuffled cards will be displayed.

Joker (8): You can use the Joker to complete your winning combination. If you use the Joker, the lights light up one by one. If you click the 'stop' button that specific light stays on.

Double (9): The credits you win will be doubled as soon as you win 9 credits in the basic game.

Superflush (10-11): The two cards will be shuffled three times. So 6 cards will be lit up. There is a big chance of an 'in-line' card-sequence. The credits you win will be added to the flush-meter.

500 (12) - You've won 500 credits and they will be added to the cards credits.

All features of the card game drop when you win 2 or more credits in the basic game.

 

Reelcash2

Reelcash 2 features a basic game and a cash game.

The game starts with the basic game that features 1 payline. You can lock the reels by clicking on the hold buttons to raise the chance of a winning combination. With the reset-button you can release the lock again. If you win, you will be able to play the head-tail game to double or lose the credits won with a 50-50 chance.

Credits won can be moved to to the credit-meter by clicking on the 'take win' button or can be taken to the 'cash-meter credits' by clicking on the 'cashmeter (bet4)' button. If you choose to move the credits to the cash-meter you can play the cash game.

When a Reelcash symbol appears on the payline of the basic game, it will be added to the corresponding reelcash column. A full reelcash column gives a mystery price of 4 - 200 credits. But a full horizontal row of reelcash symbols gets priority and gives 2 credits which will then be bet to double or lose. In the cash game question marks and paper-money symbols appear on the reels. Your bet level (4, 8, or 16) determines the number of paylines (1, 2 or 3); the paper-money symbol counts criss-cross. You can change your bet level by clicking on Bet4, Bet8 and Bet16. A question mark symbol gives you a mystery win of 4 - 100 credits. In the cash game a maximum of 500 credits can be won. If you win 500 credits, they will be moved automatically to the credit-meter. With the button 'collect cashmeter' you can move credits from the cash-meter to the credit-meter.

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